Nine friends. One stage. No mercy.
A Super Smash Bros.-style platform fighter built from scratch: Ultimate's movement and combat numbers, nine customizable 3D fighters with their own kits, fifteen stages, ranked matchmaking with rollback netplay, private rooms, and a TV party mode where phones are the controllers.
▶ Play now 📺 Join TV gameRuns in the browser, on phones too. Keyboard: WASD move, W jump, H attack, J special, K shield, L grab.
Live gameplay rendered straight from the game's own simulation: CPU matches across the roster and the stages.
Walk, dash, run, air speed, gravity, short hops, jumpsquat, knockback, hitstun, hitlag, shieldstun, DI, staling, rage, ledge options, techs and parries, all verified against frame data by a 67-check headless harness.
A sniper who cooks flashbangs, a showman who drives the bus he throws, a chopstick duelist with a Sales Mode, a summoner with a broom-swinging helper, a frontman who argues his way back to the stage. Every move has a name and a reason.
Find match pairs you by rating and latency and rates the result with Elo. Or create a private room and send the code. Either way it is rollback netcode over a direct peer connection, with a relay fallback.
A CPU with nine difficulty levels plays hundreds of headless matches so every fighter lands within a few points of a 50% win rate before a change ships.
Elo, from ranked matches found through Find match in the game. Everyone starts at 1200; the first ten games are provisional.
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